Strategy

=**__Robot Mechanical Requirements__**=

For Stage 1:

 * ====Arm must be able to retract to to grab transistor tubes====
 * ====Claw must be able to pick up 2 transistors tubes at once, but drop them separately. Transistor tubes are ====
 * ====Arm must be able to extend  to drop transistor tubes into NAND containers, which are  away====
 * ====Claw must be able to make fine movements to pick up and drop transistor tubes into NAND containers====

For Stage 2:

 * ====Arm must be able to retract to in order to grab coat hangers====
 * ====Claw must be able to pick up 2 clothes hangers at once per side. For example, we need to have 3-4 hangers in the claw at one time for scoring some circuits. NAND hangers (black) are in 2's, so it needs to grab 2 with left half of claw, then grab 1-2 with right side of claw====
 * ====Arm must be able to extend to place coat hangers====
 * ====Claw must be able to turn 90 degrees to hang coat hangers====

For Stage 3:

 * ====Arm must be able to retract to  to pick up CPU puzzle pieces from floor====
 * ====Claw probably only needs to grab 1 puzzle piece at a time, maybe 2 to be quicker====
 * ====Arm must be able to extend to place nearest puzzle pieces====
 * ====Arm must extend to score furthest puzzle piece (top right memory unit)====

Other Requirements:

 * ====Arm shoulder must be able to rotate 360 degrees, in any direction at any time====
 * ====Claw requires 4 different motions via servos: open/close left finger, open/close right finger, rotate wrist, and move wrist up/down (NO sideways motion)====
 * ==== Arm must be able to lower claw all the way down to floor to retrieve pieces if anything gets dropped ====
 * ==== Arm must be able to lower claw all the way down to floor to retrieve pieces if anything gets dropped ====

=**__Strategy #1: Scores 3226 pts per 2 Matches__**=

Stage 1: Gate Fabrication Area (~30 seconds)

 * ====Score 2 transistor containers in "NAND" section. One will be right-side-up to add 48 transistors to the inventory. One will be up-side-down to add 96 transistors to the inventory. (Total of 144 transistors in inventory) These do not score points.====

**Stage 2: IC Fabrication Area (~60 seconds, +320 pts)**

 * ==== Place 3 NAND circuits (black hangers) on top "D-Latch" peg **(180 pts)** ====
 * ==== Place 3 NAND circuits (black hangers) on top "MUX" peg **(80 pts)** ====
 * ==== Place 2 NAND circuits (black hangers) on top "Adder" peg **(60 pts)** ====
 * ====//(each NAND hanger = 16 transistors; 8 NAND hangers X 16 transistors = 128 transistors used)//====

**Stage 3: CPU Fabrication Area (~90 seconds, +480 pts)**

 * ====Place 3 Registers in Core Processor Area **(270 pts)**====
 * ====Place 1 MUX in ALU section of Core Processor Area **(120 pts)**====
 * ====Place 1 Adder in ALU section of Core Processor Area **(90 pts)**====
 * ====// (pieces placed in Core Processor Area are cumulative for multiple matches, so these 5 pieces will stay for match 2) //====

Stage 2: IC Fabrication Area (~60 seconds, +320 pts)

 * ====Place 4 NAND circuits (black hangers) on top "D-Latch" peg **(240 pts)**====
 * ====Place 4 NAND circuits (black hangers) on top "Decoders" peg **(80 pts)**====

Stage 3: CPU Fabrication Area (~90 seconds, +2106 pts)

 * ==== Place 1 Instruction Decoder in Core Processor Area (This completes the CP side) **(60 pts)** ====
 * ==== Place 4 Memory Units in Memory Module Area **(90 points for 8-bit Memory, +512 pts for 8-bit CPU)** ====
 * ==== Place 1 Address Decoder in Memory Module (This completes entire CPU) **(420 pts for 32-bit Memory, +1024 pts for 32-bit CPU)** ====